Colin Ashfield

systems · language · restraint

Colin AshfieldWork ↓

I simplify until the concept feels inevitable.

I’m a systems-minded product designer with a strong editorial instinct. Enterprise systems, brand rebuilds, and the occasional food shelf — a decade and change of shipping. Right now it’s design innovation at Amazon, and on the side I built a season hub for a 3rd/4th grade girls flag football team, with an interactive playbook.

I live among the pines just outside the Twin Cities, across from a conservancy where the buffalo roam.

SAD
SAD

SAD

{01}

Case study coming

Unified Command
Unified Command

Unified Command

{02}

Case study coming

Prism
Prism

Prism

{03}

Case study coming

Scorecraft
Scorecraft

Scorecraft

{04}

Case study coming

Agency & freelanceWeb design
Trufast — coverLiberty Systems — coverGisco Geo — coverSeton Catholicsite

Web design

{05}

Agency & freelance

Focus

Information Architecture

Interaction Design

Visual Design

Branding

Front-End Development

AmazonEnterprise Workflow
Enterprise Workflow — cover

Enterprise Workflow

{06}

Amazon

Description

Workflow tooling for enterprise operations.

Focus

Information Architecture

Interaction Design

Strategy

Visual Design

Case study coming

AmazonGlobal Rules System
Global Rules System — cover

Global Rules System

{07}

Amazon

Description

A single system for rules that span the globe.

Focus

Information Architecture

Interaction Design

Research

Strategy

Case study coming

AmazonCobalt DS
Cobalt DS — cover

Cobalt DS

{08}

Amazon

Description

Content, interaction, and team leadership on a platform build.

Focus

Content

Interaction Design

Design Leadership

Project Management

Strategy

Visual Design

Case study coming

For funStillwater Red
Stillwater Redsite

Stillwater Red

{09}

For fun

Description

A season hub for Stillwater Red, a 3rd/4th grade girls flag football team in the MEYFL: practice plans, the playbook, the route tree, the game schedule, and season stats in one place.

Focus

Information Architecture

Interaction Design

Visual Design

Front-End Development

Content

Case study →

For funAsk Chalky
Ask Chalky

Ask Chalky

{10}

For fun

Case study coming

Say helloContact →

“A high-taste, systems-oriented designer who uses clarity, language, and restraint to make complex things feel human, and who cares enough about the outcome to be demanding.”

What I do

Interface Design

Design Leadership

Product Innovation

IA & Systems Design

UX Writing

Accessibility

Retired Physicist · Former Bike Shop Guy

Core Services & Experience

Interface Design
End-to-end product UI, from low-fidelity flows through production-ready components.
Design Leadership
Building and mentoring teams, setting craft standards, and making the case for design.
Product Innovation
Finding the opportunity in messy problem spaces and proving it out before it gets expensive.
IA & Systems Design
Structure, taxonomy, and design systems that keep large products coherent as they grow.
UX Writing
The words in the interface: labels, empty states, and error messages that actually help.
Accessibility
Designing to standard, not as a retrofit, so the product works for everyone who needs it.

The path

Physics

A physics degree, a first website built for the physics club, and a Ph.D. left unfinished.

  1. Degree in physics … preferred pottery
  2. Built the physics club website
  3. Physics Ph.D. dropout

Rochester

A bike shop in upstate New York, and the self-taught turn into design.

  1. Bike shop guy in Rochester, NY
  2. Self-taught designer

Vail & California

Ski life in Vail, a first design job at HeartMath, and exactly one job as a hand model.

  1. Ski life in Vail
  2. First design gig in California, at HeartMath
  3. First and last job as a hand model

Writing & freelance

An owner’s manual that turned into technical writing, then a long run of freelance.

  1. Wrote a device owner’s manual, which turned into an interest in technical writing
  2. Lots of freelance

Prop Food

Building a new online presence for a local Minnesota food shelf.

FED · IXD · PM · Strategy · UI

Case study →

Leading

A team of my own, inside a financial marketing organization.

  1. Led a team within an FMO (Financial Marketing Organization)

Agency

Agency life — brand and web work delivered through CreativeArc and Southern Web.

  1. Agency life

3M

Health care at 3M.

  1. 3M in Health Care

Olive AI

Health care innovation at Olive AI.

  1. Health Care Innovation @ Olive AI
Sidenote — cover

Sidenote

Health care innovation at Olive AI.

IA · Lead · Research · Strategy

Case study coming

Amazon

Design innovation at Amazon.

  1. Design Innovation @ Amazon
Enterprise Workflow — cover

Enterprise Workflow

Workflow tooling for enterprise operations.

IA · IXD · Strategy · UI

Case study coming

Global Rules System — cover

Global Rules System

A single system for rules that span the globe.

IA · IXD · Research · Strategy

Case study coming

Cobalt DS — cover

Cobalt DS

Content, interaction, and team leadership on a platform build.

Content · IXD · Lead · PM · Strategy · UI

Case study coming

Sidelines

A team hub built for Stillwater Red — 3rd/4th grade girls flag football, MEYFL.

  1. Built the Stillwater Red team hub — girls flag football

How I work

I simplify until the concept feels inevitable.

I’m less interested in whether an interface looks polished than in whether there’s a coherent idea underneath it: what deserves attention, where human judgment belongs, what the system should remember, and what should quietly disappear.

  1. I can sense “generic” almost immediately.
  2. Language, naming, and hierarchy are design decisions, not copy decisions.
  3. I think in systems, but I judge them through the human experience.
  4. I’m comfortable challenging a standard UI pattern when it’s the wrong answer.
  5. Restraint, warmth, continuity, and purpose over decoration.
  6. Playful and irreverent, but never frivolous. A joke still needs conceptual integrity.
  7. A builder’s orientation: see the thing, test it, adjust it, make it real.

A high-taste, systems-oriented designer who uses clarity, language, and restraint to make complex things feel human, and who cares enough about the outcome to be demanding.

Index